Of course, this is a very long way away from actually having something playable -- there is no interaction with the environment, no state maintained, no way to communicate with other players or manipulate objects, etc. A serious attempt at a Web-playable MUD would require extensive use of CGI software or a Java applet; of course, none of that stuff was very popular when I wrote wld2html in 1993.
I find this area interesting. Maybe someday I'll pick up again where wld2html left off.
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