Re: Addendum
Date: 01/25/94

> Does anyone know if the *.wld files that I am using in  Circle 2.2 will be 
> compatible with CircleMUD 3.0?

They will be compatible as long as you aren't using complex mobs; support
for complex mobs has been removed because the code for complex mobs is
ugly, takes up a lot of space, and was largely unused.

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