Re: Snake special proc

From: Thomas Jones (jonest@um.ics.missouri.edu)
Date: 02/23/94



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>Yea, maybe we could start pooling together the procs people write and >have a good archive of things to look at .... though mud coders seem to >generally be very protective of what they write. Most of the time it's pretty easy to duplicate a spec proc that you decide that you like though. Although there are exceptions of course :) On our test port (hopefully going up for real in a couple of weeks) we have our "Smartmob" procs. Mobs pick up, wield and wear equipment intelligently. PC's not sneaking have a chance to wake a sleeping mob, And by a modification to how the mob files load we can assign mob skills by just changing the mobile file. Mobs have access to anything a player does by assigning them a skill or spell "sphere". All mobs have access to this stuff so we can tack on a special proc as well. It was a lot of fun to write but we'll have to see how well it playtests...but so far it seems to be working well. It was probably a nasty surprise when the bodyguards of one of the mobs started healing the mob the player was fighting though. heh heh heh. :-)



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