Re: Player-files

jelson@blaze.cs.jhu.edu
Date: 03/14/94


> I plan to add races on my mud. I've already modified the code for that, but
> now, I had to deal with player-file (convert it with the new format).
> I've added a byte race in the char_player_data structure and a byte race
> in the char_file_u.
> I must convert my old player file, so that all existing players are human for
> example...
> If u have already worked on that or sthg similar, and if u wish to share that

Circle is designed with spares in the playerfile, specifically so that it is
NOT necessary to write a playerfile converter.  Just use some of the 'spare'
variables in the special (or is it special2?) structure.

-je



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