I don't know exactly who the person who made the mobprog, but I think it's a very cool/neat thing. I have found a bug? Of some type? if it's not a bug, then what can I do to "rectify" this problem. Here's the situation: I've got an area that produces a maximum of 20 bodyguards, and when there are 20 in that same area. I put in the routine you gave/someone gave for aggressives which is: >greet_prog 100~ if ispc($n) if isimmort($n) bow $n else mkill $n endif endif ~ Directly out of mobprog.doc. Now the problem stems from the fact that a user has time to FLEE if there are a lot of mobs (in this case 20). It works just fine with 3 or 4, but when it gets to about 6 or 7, it crashes and in the syslog it says: MpKill - Victim not in room: vnum <the mob that had the mobprog> Is this normal? I'm sure I can make a spec_proc easily in C, but that's the whole reason I got this, so I can add them without having to recompile and find a stupid bug, then recompile again etc etc :). Also, the reason I like the above is because it attacks you AS SOON AS you enter the room (doesn't wait a while so users can zip right past them which is UN-AD&D like heh). Hints? Helps? Solutions? I'd appreciate anything. Thanks for your time. Patrick -- "Your time has come and gone. It's our turn now!" -- G'Kar (to Londo), "Midnight on the Firing Line"
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