flame away if neccesarry

From: The Chronicler (ACCMCM@vaxc.hofstra.edu)
Date: 08/01/94


ok..this is srious psudocode from memory.

sKILLS:

files to edit whatever.c file the ACMD(do_fake_skill will be located in);

SPELLS.H to give a #DEFINE SKILL_BLAHHH

what i did next was in spec_procs.c in GUILD made the warrior_skills_char = {
  "pummel",
	"resceu",
	"bash",
	"berserk",
	"multi-hit",
};
levels = {
1,
3, 10,
15};

then something like level_to_par = levels[i] in which SKILL is [i] +
SKILL_KICK;

the important point...you have to split up warrior and theif skills.
i dothis by making max_spell much higher....and thief skills start at 250.
warrior skills and theif skills have to come in sequence.



sorry about this basic..very...very..basic psudo code....i can post my changed
if you all want.

(have about 15 new skills..and 50+ new spells);

also when adding spells remember in spell_parser.c to change the highest spell
number.

ciao.

(flame away at this bad attempt to explain code that i havent worked on in a
few months...)



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