Re: Ok, next question. (fwd)

From: Robert A. Vegas (
Date: 09/08/94

On Thu, 8 Sep 1994, Jeff Teker Fink wrote:

> are set to 0 (like a new character).  What you might want to do is stop the
> d->character->player.time.logon from getting set at load time, and make it
> set just at save time.  Since players get saved before they enter the game,
> their time should be set right by the time they get in.
> -Jeff
Why would you need to save a player at login? Nothing's been accomplished...

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