According to you: > From marble.bu.edu!circle-owner Sun Sep 18 14:37:19 1994 > Message-Id: <199409181804.OAA16792@BU.EDU> > Date: Sun, 18 Sep 94 12:53 CDT > From: Vampyr <VAMPYR%KSUVM@BUACCA.BU.EDU> > Subject: *linkdead* > To: <CIRCLE@MARBLE.BU.EDU> > > I can't remember if I posted this earlier, and if I did, I apologize. > > I have noticed that when someone goes linkdead, you can't disconnect them, > you really can't do anything but force them to quit, which puts them into a > a limbo. I have heard several times that linkdead, but still connected > people tend to be a drag on the system, is this true, and if so, is there > some code that can be implemented that will automatically boot them comple > completely off the mud in 5 ticks, or when a 33+ issues the command? > > Just wondering... > Vampyr. > Try going to the room they're in <limbo, after some period of time> and purging them. When a character goes linkdead <I think> it automatically saves the character and their equipment. When you purge them, it frees up the pointers and removes them from the game completely. -- email@example.com God doesn't believe in Atheists - Matthew 12:30 GCS p c++++ l+ u+ e+ m+ s n- h f+ !g w+++ t-- r y?
This archive was generated by hypermail 2b30 : 12/07/00 PST