Dert somewhat explained this to me earlier, but I hadda go to class and didnt save any of the information.. anyhow, we recently switched to Circle from a Merc base and as ya' know Circle throws a character out to the menu upon death, before placing them back at the temple for healing. My first instinct was to edit the raw_kill function like I had done on the Merc for my pkill code.. and on the Merc it worked fine.. What I have tried is to for PC's only let it make the corpse, do the death cry etc, then I'd call reset character, char_from_room, then char_to_room the room of the temple.. [ char_to_room(ch, 3001); ] However calling either from room or to room crashes the mud immediatly and they are never moved. If anyone has done this modification, or if you wanna explain it in some more detail Dert.. I'd be interested in hearing it, because I am as confused as all heck..:) My reasoning is if simply taking the character out of the room, and them putting them somewhere else in two steps works for recall, why does it not work in rawkill? Or is somethign happening to a character when they die other then getting their hitpoints knocked to 0 or below? God against man, man against God, man against nature, God against man, man against God, man against nature, nature against man, nature against God, God against nature...very funny religion!
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