> Hey, and something others may want to think about. I totally loath the > usual 'identify' of most DIKUs. It is mundane in it's listing, and gives > info that I don't always want to give. So, I have added another > description line (sorta messes up default areas though... gotta rework them), > which contains the REAL description of the item. 'identify' now switches > the two. For example... short_descrip = a long sword, magic_descrip = a > +1 long sword of venom or short_descrip = a blue vial of liquid, > magic_descrip = a potion of waterwalking. The only drawback i can think > of, is once it has been identified, and the descriptions switched, anyone > else that steals the item or looks at it, will know what it is. Of > course, the long_descrip is unchanged, so if a player just drops the > sword, it will still be viewed as 'a long sword lies here'. switch them back once the identify is done with.. once you know what an item is it's highly unlikely that you're going to identify it again AND .. nothing says you can't do the swiotcheroo again if they do.. > Now I have a RFC. I've been thinking of adding a nutrition value to food. > I'd get a bit complicated in the algorithm, but basically, if a player > eats nothing but bread or trail rations for a few days, they are warned > that they are beginning to feel weak. Soon after, all abilities would be > halved, unless they stop by a restaurant or such and eat 'a 7 course > merchants meal'. Would this annoy you as a player? Or add to the fun? > See Ya! > > personally? it would bug the living hell out of me.. which i think makes it all that much more fun ..simply eating bread is at best DULL!.. if/when you ever complete this project let me know :) I'd love to toss it in :) please pardon any typos as the telnet lag seems to be rather nasty today and I don't like waiting for 10-15 seconds to see if I backspaced one too many times.
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