Re: bpl6?

From: Chris Bosdal (nivek@gate.net)
Date: 03/01/95


I think you are fucking insane.

God against man, man against God, man against nature, God against man, man 
against God, man against nature, nature against man, nature against God, 
             God against nature...very funny religion!



On Wed, 1 Mar 1995, Melissa wrote:

>   Well, I thought I heard it was up, but I guess not when I called. Even 
> tried Jeremy's personal machine...
>   Anyways, any chance there will be just a patch file? I got ancy and 
> have already added tons of new code to bpl5. So, I think doing a simple 
> 'diff' between the two is out. 
>    Hey, and something others may want to think about. I totally loath the 
> usual 'identify' of most DIKUs. It is mundane in it's listing, and gives 
> info that I don't always want to give. So, I have added another 
> description line (sorta messes up default areas though... gotta rework them),
> which contains the REAL description of the item. 'identify' now switches 
> the two. For example... short_descrip = a long sword, magic_descrip = a 
> +1 long sword of venom     or short_descrip = a blue vial of liquid, 
> magic_descrip = a potion of waterwalking. The only drawback i can think 
> of, is once it has been identified, and the descriptions switched, anyone 
> else that steals the item or looks at it, will know what it is. Of 
> course, the long_descrip is unchanged, so if a player just drops the 
> sword, it will still be viewed as 'a long sword lies here'.
>   Now I have a RFC. I've been thinking of adding a nutrition value to food.
> I'd get a bit complicated in the algorithm, but basically, if a player 
> eats nothing but bread or trail rations for a few days, they are warned 
> that they are beginning to feel weak. Soon after, all abilities would be 
> halved, unless they stop by a restaurant or such and eat 'a 7 course 
> merchants meal'. Would this annoy you as a player? Or add to the fun?
>                                               See Ya!
> 



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