> So, I thought I'd look around, and I have since discovered that the bless, > blind, and curse spells (which have more than one affect) are only affecting > the last thing listed in the code (although they don't have the wierd side > effects that my berserk does). Simple to fix bug: go to handler.c, find join_affect, and in the if clause, add another clause that compares the old and new affects. That way, it will work. Bug.
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