On Tue, 28 Mar 1995, Timothy B. Maddux wrote: > > I'm an implementor for a circle 3.0-based mud, and we're getting an error > with the number of open files we have. Our usage is only 20-30 sockets. > The syslog goes something like this: > > SYSERR: READING OBJECT FILE plrobjs/A-E/anaximander.objs (5): Too many open files > Tue Mar 28 18:50:00 :: Anaximander entering game with no equipment. > Tue Mar 28 18:51:04 :: SYSERR: Could not open alias file alias/Sanguinius > Accept: Invalid argument > > At some point it becomes impossible to 'kill' the mud process, and we have > to reboot the machine. I'm not sure what sort of help I can get from the > mailing list, since you're not familiar with the details of our code; I > suppose I'm grasping at straws and hoping somebody's had this problem before > and found the 'mother of all patches' for it. > > - tim > > (Tim Maddux, email@example.com) > > Like you said, I'm unfamilar with your MUD code, but you seem to be lacking of greater UNIXish knowledge, because "kill -kill <process>" is the command to kill regardless of any and all circumstances. ---- Spawn (firstname.lastname@example.org) KrimsonMUD (188.8.131.52 port: 3999) DISCLAIMER: Take this message as you will, I meant it differently.
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