Re: Stamina based combat system

From: Andy Davidoff (dert@concrete.resnet.upenn.edu)
Date: 03/31/95


>      Do you have the loss calculated as an int? or as a float value?
> I'm think about using it as a float value, that way it can be based
> on more than one factor, like con, dex, age, weapon skill, weapon
> weight, level and such would be used to derive that magic number.
> -Curtiss

why bother? there is no reason to use a float. you can calculate
based upon as many factors as you like and still use an int.



This archive was generated by hypermail 2b30 : 12/07/00 PST