Re: 0.name should be player name.....

From: Alastair Neil (ajn@essex.ac.uk)
Date: 04/01/95


>        My players have noticed something that I thought was fixed in
>CircleMUD bpl 7 (or before then).  One of my god's names is Gray, and we
>have about 12 to 20 mobs with the keyword gray, so when ever a player
>tries to tell him they end up telling an acolyte of Gray (or another such
>monster), I have tried this myself, and the only time this will not happen
>is if you are in the same room with him.
>        If this something I can easily fix in act.comm.c (do_tell)?  I
>recently upgraded to patch level 7, and I don't think we had this problem
>before (but the mobs with keyword gray are pretty new as well).
>
>        Thanks in advance,
>
>        - Sean

I think the most sensible thing to do is turn off tell to mobs.  This way
players cannot
tell if a mob as repoped just by trying to tell to it.

--
Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische
Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe
C-Beams  gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese
Momente werden verloren sein in der Zeit...so wie Traenen im Regen.
                                Zeit zu sterben... 



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