Re: shopkeeper question

From: Belgian Underground Mud (bug@asteriks.rug.ac.be)
Date: 05/09/95


You can also just put it in the shop-files (it's just a bit you can set)
(see shop.doc)

On Thu, 4 May 1995, DragonMUD [iii1.iii.net 4000] [199.232.40.10 4000 wrote:

> Date: Thu, 4 May 1995 17:57:06 -0400
> From: DragonMUD [iii1.iii.net 4000] [199.232.40.10 4000 <data@iii1.iii.net>
> To: SROWAN@WVNVM.WVNET.EDU
> Cc: circle@pvv.unit.no
> Subject: Re: shopkeeper question
> 
> Look in fight.c
> it is marked somewherew e like this
> /* blah blah blah shopkeeper can't be killed */
> blah blah blah = 1;
> 
> 		- David 'Dave' Berthiaume of DragonMUD [iii1.iii.net 4000]
> ------------------------------------------------------------------------------
> data@iii1.iii.net                      | eagle@virek.worcester.com
> eagle@ec68.residence.gatech.edu        | david.berthiaume@swcbbs.com
> ------------------------------------------------------------------------------
> 
> On Thu, 4 May 1995 SROWAN@WVNVM.WVNET.EDU wrote:
> 
> > This is probably going to sound like a stupid question, but where in the code
> > can I set the ok_kill_shopkeeper (or whatever it is) to yes?
> > 
> 



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