I feel the best way to learn is by example and if we (this list) are sick of repedetly giving the same answer to the same questions I think a faq would be incredible beneficial to all. When I started working on my mud I only knew how to code in pascal and *cringe* basic. It took me quite a while and a LOT of reading to begin to understand the code. Now that I have been coding on my mud for the past 5 months I feel that I have become quite a competent coder for never knowing 'c' till I touched this code. If it werent for the help of a few generous souls who helped me get started (people from this newsgroup) I probably would have not continued in my endever to create a worth while mud for players and the satisfaction of completeing a coding challenge for myself. I believe now I can take on any coding challenge that the mud puts before me (might take a little figuring but..). I propose that we dont actually Give code to new imps or coders but we provide directions/pseudo code for the basic questions that people ask...like: How do I add lvls? How do I make Implementor show up in the who list? and other things of this nature. I dont feel that providing this basic info to new imps would hurt there sense of coding exploration nor would it give them all the answers. Obviously in the faq I would want it stressed how to go about attacking a coding task, how to debug your code in detail, and the fact that before you even attempt to start the program you should read every line of code in each file 5 times over and all the docs avaliable in the docs dir. Thus beside giving basic coding ideas/directions/pseudo code the faq could become a guide to properly starting a circle mud and the eq/time/and hours of coding time required to become a reputable mud. Just my opinion... Gargamel...The Imp of Phoenix Mud (sirius.nmt.edu 4000) P.S. If you are intrested in helping out just drop me a line..A few have already.
This archive was generated by hypermail 2b30 : 12/07/00 PST