Re: Increasing maximum levels

From: David E. Berthiaume Jr. (mud@iii.net)
Date: 07/19/95


look at structs.h somewhere in there you will see:
#define LVL_IMPL   34
#define LVL_GRGOD  33
#define LVL_GOD    32
#define LVL_IMMORT 31

there you go :) you might want to put a:
#defien LVL_NEWBIE  5
and add a new room flag like
#defien ROOM_NEWBIE
and put a check in the area it checks to see if the room is flagged death 
or somewhere similar,. have it check to see if the players level is less 
than LVL_NEWBIE, if it's not then send a mesg like 'Your too high a level 
for that room' and flag the donation room with newbie flag :)


On Wed, 19 Jul 1995, Tom deMayo wrote:

> This is likely a rudimentary question, but how does one go about 
> increasing the maximum possible level attainable in circle as well as the 
> levels of Gods, Immorts, etc?
> 
> Tom deMayo
> chalk.cs.westga.edu
> 



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