Re: Mapmaker

From: Phil Priston (phil@marlyext.com)
Date: 07/26/95


> > Date:          Tue, 25 Jul 1995 10:48:10 -0700 (PDT)
> > From:          Erik <madison@nevada.edu>
> > To:            Chris Herringshaw <xxviper@umich.edu>
> > Cc:            JOACHIM PILEBORG <pt94jpi@pt.hk-r.se>, circle@pvv.unit.no
> > Subject:       Re: Mapmaker

> On Tue, 25 Jul 1995, Chris Herringshaw wrote:
> > printed on any(tm) postscript printer.  I don't think I'll add
> > support for ascii maps, though, as in the 6+ years I have been
> > working on/with/in MUDs, I've not yet seen a useful application
> > of it.  Keep an eye on the list for the beta release, if you'd
> > like to try it.
> > 
>   I can think of one. Creating .obj maps! I don't need a postscript map, 
> since I had to have drawn out the area anyways in order to write it. But, 
> for the areas in which I wish to make player maps available, I'd like a 
> program which could do one for me, upon which I can make any deletions I 
> feel necessary. The thought of writing up an ASCII map from my graph 
> paper scribblings, is absolutely horrifying!
> 
To be honest the thought of giving players ascii maps in that much 
detail is pretty horrifying... any ascii map you put in the game 
should be incredibly vague, or whats the point in adventuring!
*shrug*
	Phil...
______/~~~~~~\_/~\_____/~\_/~\__________'"""""""""""""""""""""""""""""\_
_____/~\__/~\_/~\_________/~\____'''''__'"  Marley Extrusions Ltd.  '"\_
____/~~~~~~\_/~~~~~\_/~\_/~\____''''""~_'"      Phil Priston        '"\_
___/~\______/~\_/~\_/~\_/~\______'"""~__'"   Phil@marleyext.com     '"\_
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