> We just started developing on Circlemud 3.0bp18. You threw me there for a moment. CircleMUD is 3.0bpl8. "l" (L) instead of "1" (one). <grin>. > 1) Will we be able to add spells very easily? I do have some coders but we > aren't really ELITE C programmers here.. nevertheless we did manage the > OLE patch without the patch command (Damned thing wasn't installed). I'd like to see spells implemented via text files and an internal spell editor. (Side note ;). In fact, implementing many aspects of CircleMUD as text files would be of great use. I'm having questions about adding 'too much' to bpl8; if there's a patch, how easily, as long as I haven't changed any of the function headers, would the patch encorporate into my system? Oh, another question for the general populous. How would I go about creating a patch file to convert one set of files to another? Is this a manual process or is there something that will accomplish this task automatically?
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