Re: circle mud - code submission (fwd)

From: David E. Berthiaume Jr. (mud@iii.net)
Date: 08/21/95


> 
>  eliza system
> ok um is this an intrigated part of mud
> or a spec proc
> or mobprog?
> and is it easily installed
> cuz I would be interested in this
I am interested too :)

> >   I liked the play of the Ultima series.  The NPCs could give you clues 
> > about the area you were in.  It is quite silly that NPCs say nothing when 
> > talked to.  
> > 
> > 
> > > and expert system, it is very hard to predict what players will tell
> > > or ask NPCs. Of course expletives
> > 
> > You would design the NPC talk database around keywords.  That is how 
> > Ultima did it (although this is not necessary to do so with my system).  
> > 
> > 
> > > ened out using a database
> > > of vulgarities, but how about the different style of speech and all
> > > the abbreviations mudders used when they gossip through the b
> > > andwidth?
> > 
> > Quite irrevelant.  It would become part of the game to learn the 
> > information that the NPCs have.
> > 
> > > It will be a huge database and 
> > > herently, the whole system is going
> > > to slow down tremendously.
> > 
> > I dont think so.  The point of the database would be to give clues and 
> > game hints.  Not to be a full blown person in RL.  Other people are 
> > better at that!
> > 
> > > But why not post ur codes in C++ ? I am sure many will welcome the
> > > expansion possibility of C++ codes and OO.  
> > 
> > My eliza system (which is called chat) has been publicly available for 
> > some years now.  You can check it out at http://www.d.umn.edu/~cbusch/
> > 
> > > Nitro
> > 
> > If anything else, it could be an optional addition to CircleMUD.  Through 
> > the use of #ifdef's.
> > 
> > 
> > 
> > 
> > --
> > Christopher G Busch                          "Avoid computer viruses,
> > cbusch@ub.d.umn.edu                             practice safe hex."
> > http://www.d.umn.edu/~cbusch/ 
> > Working on http://www.d.umn.edu/~cehspsa/
> > 
> 



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