> does anyone have a cheap and easy way to imp multi-class that they'd be > willing to share? I have a few basic ideas, but not enough to build > off of... I've been thinking of ways to implement multiclass characters in the MUD. I could easily use one of the extra variables and, assuming it to be 8-bit, assign it as an 8-bit class indicator. If it's 16, I can add a couple of races in there (in case there was something kinky going on.. GRIN). I haven't thought about it much otherwise, though. Multiclass characters could be built in one of two ways: o A single level/experience, and each additional level the player can opt to jump up a level in one of the classes. o A level/exp structure for each class, such that certain actions apply experience to certain classes. This way, everything is maintained separately.
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