Date: Sat, 23 Sep 1995 14:51:56 -0400 (EDT) From: Alex <email@example.com> X-Sender: 3raf7@qlink Cc: firstname.lastname@example.org, email@example.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 23 Sep 1995, Pink Floyd wrote: > You need to provide a way for the system to determine that its dealing with > a death knight and not a janitor. What you could do is to redefine mobs so > that they have a class, and then go through every world file and give each > mob the appropriate class. Another way would be to assign a mob flag for it, and just have it casually go through the cases if it has the flag or not or whatever... (= I don't understand... all mobs already have a 'mob flag' (that is, there is a quick way to check if a char is a mob or not). How would a mob flag help distinguish whether a given mob is a janitor or a death knight?
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