Re: Stamina based combat system

From: Giao H. Phan (casret@concrete.resnet.upenn.edu)
Date: 04/12/95


On Fri, 31 Mar 1995, Curtiss Cicco wrote:

> On Fri, 31 Mar 1995 02:37:17 -0500 (EST) you said:
> >we have implemented this. until the new code is written, however, it has
> >bin merged with the temp mud running SF on concrete port 4000
>    I had a funny feeling you might have had it implemented :)
> >>
> >works pretty well i think (dunno about 4k ;) and it gives the spells
> >'refresh' and 'fatigue' some importance. of course, all our skills
> >cost the user movement in place of mana (where appropriate) so for
> >the fighters of the mud, movement (fatigue) is a very real issue.
> 
>      Do you have the loss calculated as an int? or as a float value?
> I'm think about using it as a float value, that way it can be based
> on more than one factor, like con, dex, age, weapon skill, weapon
> weight, level and such would be used to derive that magic number.
> 
> -Curtiss
> 
shrug, floats aren't all that useful, an int has 32 bits, just scale 
accordingly



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