> > Well, Im a former builder and figured Id give full imp'ing a try after > many months of debating and talking to others. Ive got the site set up > and the circle running and have explored it a bit just to see how things > are set up. > Ive run into a slight snag though, in showing it to someone who > was thinking about helping me out (previously only been on mushes) he > asked how to practice. I told him, and we discovered that he is unable > to practice in skills he doesnt already have some skill in. i.e. Being a > theif he started with only sneak. He couldnt train in steal or > anything. I created a test character and found the same true for it. > Can anyone tell me what the problem here is? And if theres any way to > set the guilds to be able to teach skills that are not known already in > some way by the character? > Also, Ive not be able to find the combat skills, the combat realated are > there (i.e. bash, kick, etc.) but the three that it says should be there > (slash, pierce, blugeon) I cannot find. Can anyone tell me where they are in the code? > > Thanks for the help, Ironwolf the would be Imp. > As it is now, as I understand, Skills are deterined by level, ie: Thives gain Backstab lets say at level 3, it shouldn't even show up as something he CAN practice till he hits level 3. And Unfourtionatly I think spells are doen by class only, ie: if you create a character and make him 20th level,he has all the spells/skills of a 20th level mage, but if you then change his class to a cleric *poof* he's got spells of a cleric of 20th level, you'd have to make something where certain spells for individual characters are saved seperatly somewhere. -Joe -- "everything exists in limited quantity - especially happiness"...picasso.
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