Stock Circle missing..
Date: 10/27/95

     I just became curious with how Circle was written, after having played 
     everyday for 6 months on Circle derivatives and downloaded the source 
     a couple of days ago.  What I am amazed with is that the following 
     don't exist in Stock Circle:
     a) Races - It seems every MUD would want different races!
     b) APR   - Wouldn't you want to have different Attacks per Round for 
     different classes/races/levels of players and mobs?  These should be 
     stock issued.
     c) What else? - Those are the two that jumpd out at me, but I have not 
     been looking at the code for more than a day or two.
     Has anyone implemented the above and would like to share their code or 
     method of implementing?
     BTW.  I am using Circle 3.0 bpl8
     glenn Ford

This archive was generated by hypermail 2b30 : 12/07/00 PST