Re: #define GOD_ROOM_ZONE

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 10/30/95


You wrote: 
>
>
>
>On Sat, 28 Oct 1995, FourSpace wrote:
>
>> 	From: dwb@ix.netcom.com (Daniel W. Burke )
>> 
>> 	Does the
>> 	#define GOD_ROOMS_ZONE 2
>> 	Mean anything other than in do_show zones?
>> 
>> 	Apparently not, but I tent to miss the obvious :)
>> 
>> 	(especially since the god zone is 12 and the define says 2)
>> 
>> 
>> yeah, change that to what ever your god room zone may be... 12 
probably.
>> F
>> 
>
>The god zone is probebly the 3th zone on your mud so 2 is right 
(0,1,2).
>GOD_ROOMS_ZONE is only used in act.wizard.c which you can see for your
>self by typing: grep GOD_ROOMS_ZONE *.h *.c    at a unix command line
>while you are in the source directory.
>
>It would be nicer to use the virtual zone number (12) instead of the
>real zone number (2, which means the 3th zone in the database) but I
>can't tell right now how to do it.
>
>

heh.. no wonder zone 4 keeps showing up as all godrooms :P

Guess that doesn't worl all that well... hmm... I'll have to look into 
the virtual number, as well as maby making it a global variable, so 
teleport and portal can't reach the godzone.... (limbo for that matter)



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