Re: relatively simple hack to lookup login-names

From: Pink Floyd (
Date: 12/17/95

     idname = ident_id (desc, 5);	/* this attempts to get the username */

Just curious, will this statement bring the mud to a halt until it has 
connected to the remote host and acquired the username?  
If so, this is another example of a great way to apply the generic events
queue, in combination with a fork'd process, to prevent that lag. (Just fork
the ident_id thing and have the queue check every, say, 1 second, until it
gets a return value of some kind.  Meanwhile, the game proceeds uninterrupted!)

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