# Re: NEED HELP!!!

From: Graham Gilmore (gilmore@gmgate.vircom.com)
Date: 03/26/96

```On Wed, 27 Mar 1996, Rasmus Rxnlev wrote:

> On Tue, 26 Mar 1996, Todd Kegley wrote:
>
> [Code part snipped]
>
> > I'm sure there's probably a minor problem in there somewhere, as I'm
> > writing from memory.  The other thing you need to do is write holdhit.
> > The easy way to do this is get into fight.c and mimic the code for hit.
> > Unless things have been moved around lately it should be right before
> > perform_violence near the end of the file.
> >
>
> Well, as this looks similar to the way I implemented I thought I'd just
> solve all your headaches by saying.. you allso need to modify the holdhit
> procedure if you simply copy the existing one (hit), as the hit()
> routines checks for an ITEM_WIELD or soemthing like that.. (key point is,
> if item is wielded) In your case you need to check for a item thats HELD
> so, just watch out for that, and I think the rest is quite simple as