Re: implement levels (fwd)

From: Jeremy Elson (jelson@blaze.cs.jhu.edu)
Date: 04/15/96


>    	I recently made my MUD have 60 levels.  I hade to wipe the
>    playerfile afterwards, but I think that you can add code in to auto-imp
>    your player.  You have to edit in class.c and structs.h, and maybe
>    constants.c but I can't remeber.

> (This is from memory, but I think it's simple enough for me to remember
>  without much loss of accuracy)
> 
> ACMD(reimpme) {
> 	GET_LEVEL(ch) = LVL_IMPL;
> 	send_to_char("You're the Boss, boss.\r\n", ch);
> }

Of course, a much easier way is just to change the minimum level of the
advance command from LVL_IMPL to 34, advance yourself, and then change it
back.



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