> >> >Thu Apr 18 11:42:44 :: Myrddin [netcom17.netcom.com] has connected. > >> >Thu Apr 18 11:43:05 :: Myrddin retrieving crash-saved items and entering > game. > >> >Thu Apr 18 11:43:17 :: SYSERR: Illegal value(s) passed to char_to_room > >> >Thu Apr 18 11:43:17 :: SYSERR: no valid target to act()! > >> >Thu Apr 18 11:43:48 :: EOF on socket read (connection broken by peer) > >> >Thu Apr 18 11:43:48 :: Closing link to: Myrddin. > >> >Thu Apr 18 11:43:55 :: SYSERR: no valid target to act()! > >> >Thu Apr 18 11:43:56 :: SYSERR: NULL or NOWHERE in handler.c, char_from_room > >> > >> Ehm, at what room is Myrddin's loadroom set ? > > > >You think it takes 8 seconds for the mud to delete Myrddin's char struct? > >Talk about lag! > > > >Corey, I suggest go to char_from_room and add the name of the char in the > >log. That way you can see what/who it was.... > > that error is due to Myrddin being in room nowhere, and getting a call to > char_from_room(), but char_from_room calls exit(1) on that error, so no core > dump.... Nonono, I mean: Myrddin logs out, and EIGHT SECONDS later the mud decides to remove his character? I think it's a mob or something like that instead. Gekke Eekhoorn of BUG.
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