ð thus on Wed, 24 Apr 1996 13:06:42 -0400 (EDT), Tim virtually scripted... > I've noticed on a few muds that use classes that have both skills > and spells. I'm making a new class and (after seing the ACMD(do_bite) > taht was just posted) I feel that a few new skills would compliment the > new spells the class is getting. > Can anyone that's tried (even if you've failed, it'll give me a > starting place...) this give me a pointer as to what to look into. I'm > just starting into coding CircleMud (3.0bpl11) but am fairly farmiliar > with C coding... > TIA > Hoopla! > Tim Yohn > (email@example.com) ok... 1) set the correct level in the SPELLO() 2) make sure there are no class checks in the spells/skills 3) make sure there are no class checks in the gain routines 4) sit down with a copy of the code and really read the darned thing. To all those that reply to any mesg and also send it to the group, please don't forget to remove the sender's name from the CC: I know you can user your email. from hacker.doc in: /circle30bpl11/doc>> The purpose of this document is to record some of our knowledge, experience and philosophy. No matter what your level, we hope that this document will help you become a better software engineer. Remember that engineering is work, and NO document will substitute for your own thinking, learning and experimentation. === How to Learn in the First Place (1) Play with something. (2) Read the documentation on it. (3) Play with it some more. (4) Read documentation again. (5) Play with it some more. (6) Read documentation again. (7) Play with it some more. (8) Read documentation again. (9) Get the idea? in this case... the code is the documentation... i.e. read the code, it is the best way to learn the code.
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