Re: 3 possible bugs in pl11

From: David Wruck (
Date: 05/02/96

On Thu, 2 May 1996, Sammy wrote:

> On Thu, 2 May 1996, Pedro Saputo wrote:
> > Another one is in the shops ive noticed (spying my players) that when 
> > they sell something for example a long sword they sell it buy typing 
> > "sell long" as normal but the other people in the room receive "EBERE 
> > (is the name of the player) sells a long" not "EBERE sells a long sword" 
> > as it has to say.
> I think that's as old as circle, or maybe diku :)  When you buy and sell, 
> the name it uses is the first word in the object's alias list, so if the 
> alias list is "long sword" then they will sell a long.  Aliases are meant 
> to start with a noun, so "sword long" would change the message to "EBERE 
> sells a sword".

	Alternately, one could add in as the first word in the alias
list "longsword" (in this example) or whatever the "proper" name for 
the item should be.
	At least this is the way we are (trying) to get our builders
to do things, and for the most part it seems to work just fine. They
do the alias list right, and you get somewhat normal messages as to 
the use of the items (including sales).

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