Extra Bitvectors and OasisOLC

From: David Blocher (dblocher@prolog.net)
Date: 05/19/96

I just installed the latest OasisOLC that I could find, (cambot.res.jhu.edu)
and I am about to dig in to the code and add functionality for extra
bitvectors, I.E. 3 mob affects, 3 mob action, and 2 obj extras.  Has anyone
made these types of changes to medit, and oedit?  Are there any major
stumbling blocks?

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