Multi Attacks...

From: Steve (
Date: 05/29/96

I remember a while back people having a big fuss over multi-attacks and 
problems with hitting dead mobs, etc.  I was thinking that rather than a 
"HITS PER ROUND" type system, switch to a "ROUNDS TILL HIT" and shorten 
the PULSE_VIOLENCE from 2 seconds to short periods of time.

On my mud I have PULSE_VIOLENCE called 4 times per second,  and keep a 
static int hit_pulse that increases every time perform_violence() is 
called. then in the for loop if hit_pulse % Rounds till you hit just 
continue on to the next person.  All interested in finding a way to adapt 
this into their code just e-mail me.


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