From: Eduardo Gutierrez de Oliveira (
Date: 05/31/96

Helo again!

Ok, I was going through the documentation of Mob programs and then I read 
a great book, Internet Agents, and I wanted to know if there is ANY 
implementation of a bot for Circle MUD, I know about spec_procs, and I 
know about mob programs, but what I am loking for is a "real" bot, which 
was independent of circle code... That could be changed without 
recompiling (at least not recompiling the mud code). I saw something 
about a Colin and a Julia bots that work in TinyMUDs...

Obivously it could be implemented via spec_procs, but it'd be a duanting 
task, and not much portable.

It could also be made with mobprograms, but this bot would eat so 
much CPU alone that it'd slow the MUD to a crawl (it is already being 
slowed every time someone enter with a lot of equipment with this autoeq 

Maybe there exists some bot I could implement in UNIX that does its own 
telnet and interacts with the MUD players as a character, helps them out, 
gives messages, chats with them, etc. Maybe through a script or 
something, and interacts via natural language...

Has anyone done this for Circle?

Thanks in advance

MythagoMUD 4000

Eduardo Gutierrez de Oliveira        
Administrador de Internet                            Internet Administrator
Proveedor de Servicio Internet                    Internet Service Provider
                                CIATEQ, A.C.
 Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C.

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