On Sat, 1 Jun 1996, Per Widerlund wrote: > That could result in some strange results with the light in > r_mortal_start_room. I don't like any of the solutions very much. The > equip should be performed after the player has entered a room.. But > that would need quite a lot of work. I think I'll stick to plan A. > (Just suppressing the error message in equip_char and unequip_char.) No it couldn't. They're not really in the room, their in_room is set, but we don't put them in the room (eg., they are not in the linked list of characters in the room). So, it should have no effect except eliminating the error codes.
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