Code: Races... (fwd)

From: Billy H. Chan (bhchan@po.EECS.Berkeley.EDU)
Date: 06/10/96


This is pretty obscure at first, but you have to edit the saving routines
in db.c to save the race info.  Thus, Jeremy advices to use one of the
spares instead.  This will avoid changing the structure of the playerfile.
FYI, changing anything in the playerfile structure will normally force a
player wipe, unless you write a conversion program from the old playerfile
structure to the new one.
-- Billy  H. Chan     bhchan@po.eecs.berkeley.edu  bhchan@csua.berkeley.edu
   CogSci/CompSci     http://www.csua.berkeley.edu/~bhchan     ResumeInside

---------- Forwarded message ----------
Date: Mon, 10 Jun 1996 10:49:51 -0700 (PDT)
From: Brian Williams - Nashak <bmw@efn.org>
Subject: Races...

Well, I got races up and working in my mud.. but I have one problem.. it 
won't save what race you are.. i.e. whenever you save quit 0 and relog.. 
it says you are the race UNDEFINED.. <0>.. I put byte race by the byte 
class.. etc etc.. wherever class is in structs.h there is race right next 
to it.. err above it.. and it saves classes fine, yet I can't get it to 
save races....



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