ks white wrote: > who initiates the intro? Can you trust the players to set > their intro for an enemy of theirs who just heard their name? I assume that the introduction would be a simple command, as in introduce [myself to] <person> and the code would take care of the rest. %The muscular dwarf introduces himself to you. His name is Homer. %Homer says, 'Hi there! What's your name?' %You say, 'Thanks for the intro, sucker!' %You cast 'soul jar' at Homer. %Homer says, 'Doh!' as his soul is sucked into your pouch. %You laugh maniacally as you loot Homer's limp body. Hmm, I see that it is possible to abuse such a system, because the person Homer is introducing himself to might not return the favor. Oh well, boors will be boors no matter what the setting... :) No amount of software can stop that. If you force players to reciprocate, people will just abuse that capability as a 0-casting-cost True Name spell. And then your intro system would be totally shot. If you allow introduce [myself to] <person> [as <name>] that would make things pretty hairy in terms of game balance, unless you only allow <name> to be an alias. Otherwise you'd have people going around impersonating powerful players and/or imms/imps. Ugh. You'll still have impersonation under a simple intro system, but at least impersonation of that sort can't be pulled off forever.
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