Re: Delete characters

From: Brian Pape (bpape@ezl.com)
Date: 07/04/96


> Sorry, I don't have an answer.  On a related topic though, I'd
> like to know how you go about deleting characters that you don't have
> the password for.

set file playername deleted on

then run the purgeplay utility from the unix shell.


Taran.
Reign of Towers
bpape@ezl.com


From jelson@blaze.cs.jhu.edu Thu, 04 Jul 96 12:33:05 EDT
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From: Jeremy Elson <jelson@blaze.cs.jhu.edu>
To: grimlockk <grimlockk@bbs.mpi-net.com>
Subject: Re: Delete characters 
Date: Thu, 4 Jul 96 12:33:00
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set asshole deleted on

or if they're not logged in

set file asshole deleted on

> I've got a question for all of ya out there, how do i TRULY delete
> characters from circlemud? I've done both rm'ing the pfiles, and using
> the delete option from the menu, but both leave the pfile in ram,
> and it only goes when i reboot  the server.
>        That's fine for the test-game @ home, but my mud's run on an inet
> provider's box, cna't exactly reboot at will...
> anyone have any suggestions for how to 'clear' the pfile from ram after
> quitting, or to force circlemud to overwrite the area after it quits?
>        any help is appreciated.
>                Grimlockk@bbs.mpi-net.com
> 
> 


From jelson@blaze.cs.jhu.edu Thu, 04 Jul 96 12:32:08 EDT
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From: Jeremy Elson <jelson@blaze.cs.jhu.edu>
To: Gary Barnett <gbarnett@polarnet.com>
Subject: Re: CODE: WIN95: UNIX: Same source 
Date: Thu, 4 Jul 96 12:32:00
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> Problem: Compiling the same source on both Linux (1.2.13 elf) and Win95/NT
> 
> I ran into one problem while doing this.. it's an easy fix and I thought it s
hould
> be reported for possible inclusion into the distribution.
> 
> In comm.c there is an include "#include "winsock.h"
> 
> if this include is moved into the #IFDEF CIRCLE_WINDOWS 
>  definition, the mud will compile on both windows and linux using the same so
urce files
> (with the exception of the makefile and conf.h of course)
> 
> For what it's worth ...

Maybe you're looking at an old version of the source code?  As of pl11 anyway,
the identical source already compiles on both platforms.  (The windows and
UNIX distribution (.tar.gz and .zip) are *exactly* the same except for the
archiving method).  #include "winsock.h" is not in comm.c, it's in sysdep.h.
This is all as of pl11, anyway.



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