Re: Directions for Adding Levels - Big Spam!

From: malcor (malcor@cyberportal.net)
Date: 07/06/96


On Sat, 6 Jul 1996, Mike 'Doc' Levine wrote:

> Ron Hensley wrote:
> > 
> > > STEP SEVEN:
> > >
> > > Delete the file "players" from <circle path>/lib/etc then delete all *.objs
> > > from <circle path>/lib/plrobjs/A-[.Z] & ZZZ directories.
> > 
> > Why would you do a player wipe? Ive upped the levels many,  many times
> > and never had to do a player wipe.
> 
> Dear Ron,
> 
> How do you get your level 34 (in stock Circle pl 11) implementor (in
> player-file) to level 50 after you have changed the level structure
> in your mud. If there are no players then it's the first person
> that logs on. But if you have tonnes of players and suddendly change
> the level structures your Implementor character stays at level 34.
> 
> I'd really like to know how you do it!
> 
> Besides, if you've changed the level structure you might also change
> the experience points that each level gets. In an extreme example
> (for illustration only): Level 10 requires 10000000 - and there are
> five level 10's in the old sturcture who have 15000000 exps. You
> change the level structure so that level 10 now requires 18000000
> exps. The five level 10 players get demoted....go figure.
> 
> If you've figured out a way to manage all of this I'll include it
> in the directions. Please remember that the directions are for 
> stock Circle 3.0 pl 11.
> 
> Doc
> mrunix@ic.net
> 
Simple BEFORE you compile do a "set <impname> level <new_imp_level>"
wola NO need for p_wipe :)
Malcor



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