Re: Directions for Adding Levels - Big Spam!

From: malcor (malcor@cyberportal.net)
Date: 07/06/96


On Sat, 6 Jul 1996, malcor wrote:

> 
> 
> On Sat, 6 Jul 1996, Mike 'Doc' Levine wrote:
> 
> > Ron Hensley wrote:
> > > 
> > > > STEP SEVEN:
> > > >
> > > > Delete the file "players" from <circle path>/lib/etc then delete all *.objs
> > > > from <circle path>/lib/plrobjs/A-[.Z] & ZZZ directories.
> > > 
> > > Why would you do a player wipe? Ive upped the levels many,  many times
> > > and never had to do a player wipe.
> > 
> > Dear Ron,
> > 
> > How do you get your level 34 (in stock Circle pl 11) implementor (in
> > player-file) to level 50 after you have changed the level structure
> > in your mud. If there are no players then it's the first person
> > that logs on. But if you have tonnes of players and suddendly change
> > the level structures your Implementor character stays at level 34.
> > 
> > I'd really like to know how you do it!
> > 
> > Besides, if you've changed the level structure you might also change
> > the experience points that each level gets. In an extreme example
> > (for illustration only): Level 10 requires 10000000 - and there are
> > five level 10's in the old sturcture who have 15000000 exps. You
> > change the level structure so that level 10 now requires 18000000
> > exps. The five level 10 players get demoted....go figure.
> > 
> > If you've figured out a way to manage all of this I'll include it
> > in the directions. Please remember that the directions are for 
> > stock Circle 3.0 pl 11.
> > 
> > Doc
> > mrunix@ic.net
> > 
> Simple BEFORE you compile do a "set <impname> level <new_imp_level>"
> wola NO need for p_wipe :)
> Malcor
> 
Please disregard that and the other STUPID post :( 
<has just changed PWD :(>

thanks for understanding :)
Malcor



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