At 07:12 PM 7/13/96 -0400, Ryan A.J. Biggs wrote: >> This probably sounds like a couple of really simple questions to you >> veterans... > >> 1.What sort of coding changes would I have to make have particular events >> occur after a social is performed? >> i. a player "kisses" a frog and a key appears in the room. >> ii. the player "kisses" the frog and gains experience for it. > >I would think that you would need to make a spec proc for the mob/room >that responds to the actions of the characters. I am not sure how to do >that yet, I am a little rusty, and not in a thinking mood right now. >(Herr mother thinks that if she can't control my religion, she'll control >something else) > Sounds like you want mobile programs too me. You might just try adding a small if check in the mobile to perform this action.
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