On Sun, 14 Jul 1996, Jens Malare wrote: > Hi all! I've noticed that my zones get an age of 999 sometimes. > > 120 Rome Age: 999; Reset: 45 (2); Top: 12099 > This is Circle's way of indicating that the zone is just about to reset. -- Erm... Yeah. Whatever. From email@example.com Sun, 14 Jul 96 15:09:46 EDT X-SystemInfo: MyE-Mail: EMail X-Message-No: 2419 (database) From: the count <firstname.lastname@example.org> To: circle <email@example.com> Subject: instant death help Date: Sun, 14 Jul 96 15:09:00 Message-ID: <CMM.firstname.lastname@example.org> X-POP3-Rcpt: lk4150@per Return-Path: email@example.com Received: from flipper.pvv.ntnu.no (firstname.lastname@example.org [220.127.116.11]) by per.cybercity.dk (8.6.12/8.6.12) with ESMTP id UAA26839 for <email@example.com>; Sun, 14 Jul 1996 20:40:56 +0200 Received: (from majordomo@localhost) by flipper.pvv.ntnu.no (8.7.5/8.6.12) id VAA14807 for circle-outgoing; Sun, 14 Jul 1996 21:05:31 +0200 Received: from otis.cla.sc.edu (otis.cla.sc.edu [18.104.22.168]) by flipper.pvv.ntnu.no (8.7.5/8.6.12) with SMTP id VAA14800 for <firstname.lastname@example.org>; Sun, 14 Jul 1996 21:05:20 +0200 Received: from kirk.geog.sc.edu by otis.cla.sc.edu (4.1/SMI-4.1)id AA19533; Sun, 14 Jul 96 15:05:17 EDT Received: from janeway.geog.sc.edu by kirk.geog.sc.edu (4.1/SMI-4.1)id AA13547; Sun, 14 Jul 96 14:01:52 EDT Sender: email@example.com Precedence: bulk i'm am putting in demons as a race, and i want it so that demons must be evil aligned, and if ever they become good, they immediately die ;) (i know this sounds harsh, but demons have lots of advantages otherwise) so, are the only ways for align to change by combat or having an imm set it? assuming that is the case, i added the following line to my fight.c in the change_alignment function (after the line that changes the align): if (IS_DEMON(ch) && IS_GOOD(ch)) raw_kill(ch); as well as putting a prototype function declaration for raw_kill at the top of fight.c so, in order to test it, i created a demon character, and used the set command to change his align to +1000, and had him fight something (a fido :) after the combat, it should call the change_alignment function, see that the demon is good, and kill it. only, when the combat ended, it crashed the mud instead :( with a 'Memory fault' i tried putting the check in damage() instead, the line after it calls the alignment change, but it still crashed.
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