At 01:05 PM 7/16/96 EDT, email@example.com wrote: >ok, so we have the newbie flag (just put it in and it compiled fine), >so we just add the value of the flag to the value of the item type >e.g. if ITEM_NEWBIE is 24, and ITEM_ARMOR is 9, than the type flag >would be 33 (otherwise, how does it distinguish newbie armor from >a newbie weapon, etc)? or do we use it in the "extra bitvector" field? >(in which case i suppose we have to calculate 2^24 and add it to that >field in the .obj files...) Correct me if I'm wrong... why in the heck does it matter if its armor or not? The purge command dosn't play favorites;) If you drop an object its gone and I thought that is what you wanted so just put item_newbie last.
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