Re: NEWBIE: newbie flag

From: steadman (steadman@alaska.net)
Date: 07/16/96


At 01:05 PM 7/16/96 EDT, goamkows@kirk.geog.sc.edu wrote:
>ok, so we have the newbie flag (just put it in and it compiled fine),
>so we just add the value of the flag to the value of the item type
>e.g. if ITEM_NEWBIE is 24, and ITEM_ARMOR is 9, than the type flag
>would be 33 (otherwise, how does it distinguish newbie armor from
>a newbie weapon, etc)?  or do we use it in the "extra bitvector" field?
>(in which case i suppose we have to calculate 2^24 and add it to that
>field in the .obj files...)

Correct me if I'm wrong... why in the heck does it matter if its armor or
not?  The purge command dosn't play favorites;)  If you drop an object its
gone and I thought that is what you wanted so just put item_newbie last.



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