On Mon, 22 Jul 1996 firstname.lastname@example.org wrote: > I have created a high_level disarm skill that not only > disarms your oponent, but also gives you his weapon. > > (sorta like the old flip your opponents sword in the > air and catch it) > > It is one of the highest skills a player can get. > > What would I call such a skill? > > I don't want to call it anything like advanced disarm > or etc.. > > Suggestion? > > Chuck > > This isn't really a great solution, but why not incorporate it into your disarm code and give the player a level based chance of getting the opponent's weapon when he successfully disarms normally.
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