Re: [Circle] Potion Components & Brew

From: malcor (malcor@cyberportal.net)
Date: 07/26/96


On Thu, 25 Jul 1996, Linebacker wrote:

> Okay, I am starting to draw up a game plan for this addition:
> If you all see a better route, or see anything wrong with this
> let me know. This is just a rough draft.
> 
> I am gonna add a new item type TYPE_COMPONENT
> 
> value [0] = spell component number
> value [1] = a timer for certain spell components that 'go bad'
> value [2] = affects on holder??? <-- that might be cool to have 
a negative fort carrying them. i.e. poison for spider legs not in a 
conatiner.
/* value [2] = unused (have any ideas) */

> value [3] = unused
> 
> Value 0 will be an integer from a list similiar to ITEM_WEAPON
> 
> ex:
> 
> 1- red powder
> 2- green powder
> 3- spider legs
> 4- hydra blood
> 
> (how large of an integer will value[0] support though?)
> 
> Then the do_brew function will check for items with these traits
> for each specific spell(each spell will need different components)
> 
> Another idea I had, is have those with the Brew skill be required
> to obtain a 'component container'  of some sort, in which to store
> all the compoents they find on their journeys, and then have the
> check look there for the components.
> 
> Is this the best approach?
> 
> Chuck
> 
> 
> 
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