Re: [Circle] Error in IDnum mob field?

From: Casper Lund (
Date: 08/15/96

On Thu, 15 Aug 1996 12:12:35 -0400 (EDT), you wrote:

>On Wed, 14 Aug 1996, Casper Lund wrote:
>> As I understand it, the IDnum is supposed to be an unique identifier
>> of the mob, but on my mud the IDnum field of all mobs is set to 0.
>> I've never noticed it before, so I don't know if it's been that all
>> the time.
>IDnum is an unique identifier for a player, not a mob. It used in
>like mob-memory, so they can remember a player who attacked them etc.
>Why should a mob remember another mob ?

That depends a lot on how you're running your mud.. 
For example: If an evil/aggro mob enters midgaard, all
cityguards/peacekeepers could hunt it down to protect the citizens.
Therefore a mob should remember a mob! (IMHO)

Casper Lund
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