Re: [Circle] [CODE] Funny C in spell_disintegrate

From: Linebacker (linebacker@microlink.net)
Date: 08/22/96


At 12:31 PM 8/22/96 -0500, you wrote:
>This spell has got really weird C syntax - never seen that before:
>
>    /* A bonus for ac affecting items also */
>    for (i = 0; i < MAX_OBJ_AFFECT; i++) {
>                ^^^^^^
>                what is this supposed to do ??
>
>
>	if (obj->affected[i].location == APPLY_AC)
>	    ^^^^^^^
>	   and this
>	
>   	   save -= obj->affected[i].modifier / 10;
>    }
>
hmm. That should not even compile. I used the disint spell and I did 
not see that, sure you didn't bump a few keys on accident. (highly
unlikely with thse keystrokes but???) I do not think that was like that
in the snippet i looked at.

Chuck

>

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