Re: [Circle] MOB levels

From: Linebacker (linebacker@microlink.net)
Date: 08/28/96


At 08:49 PM 8/27/96 -0400, you wrote:
>Errr....
>
>   If I followed the directions in level.doc on the CM FTP Site, (says now
>   I have levels ranging from 0 - 124 (0-120 for mortals), does this auto
>   matically alter the maximum levels of MOBs, or do they need to be changed
>   elsewhere? I can't have lv.30 MOBs fighting with lv.100 mortals, now can
>   I? If I can't alter and doesn't automatically do it, would it be alright
>   to have lv.30 MOBs with lv.100+ attributes, or would that work neither?"
>
>
if I am not mistaking, the only the mob levels is used for is the
consider command. The level has no effect on the toughness of the
mob, (except for maybe spells). I may be wrong, but I haven't noticed
anything that might be related to mob levels.

Chuck

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